Pour attribuer un raccourci de clavier à une commande batch, vous pouvez suivre les étapes suivantes :comment attribuer son propre raccourci de clavier à une commande batch qui va s'exécuter ?
const canvas = document.getElementById("canvas");
const context = canvas.getContext("2d");
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.width = document.body.clientWidth;
canvas.height = document.body.clientHeight + 4;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
var keys = {};
window.addEventListener("keydown", function (event) {
keys[event.keyCode] = true;
});
window.addEventListener("keyup", function (event) {
delete keys[event.keyCode];
});
var player = {
position: {
x: null,
y: null,
init() {
player.position.x = 0;
player.position.y = 0;
player.position.real.x = canvas.width / 2 - player.proportion.head.width / 2
player.position.real.y = canvas.height / 2 - player.proportion.head.height / 2
},
real: {
x: undefined,
y: undefined
}
},
proportion: {
width: 105,
height: 105,
head: {
width: 105,
height: 105
}
},
speed: {
normal: -4.5,
diagonal: -(4.5 / Math.sqrt(2)),
right: true,
left: true,
up: true,
down: true
}
}
function createBlock(x, y, width, height, margin = 10) {
if (keys[37]) {
if (player.position.real.x - margin <= x + width &&
player.position.real.x + player.proportion.head.width + margin >= x + width - player.speed.normal) {
if (
player.position.real.y >= y &&
player.position.real.y <= y + height ||
player.position.real.y + player.proportion.height >= y &&
player.position.real.y + player.proportion.height <= y + height ||
player.position.real.y <= y &&
player.position.real.y + player.proportion.height >= y + height
) player.speed.left = false; else player.speed.left = true;
} else player.speed.left = true;
}
if (keys[38]) {
if (player.position.real.y - margin <= y + height &&
player.position.real.y + player.proportion.head.height + margin >= y + height - player.speed.normal) {
if (
player.position.real.x >= x &&
player.position.real.x <= x + width ||
player.position.real.x + player.proportion.width >= x &&
player.position.real.x + player.proportion.width <= x + width ||
player.position.real.x <= x &&
player.position.real.x + player.proportion.width >= x + width
) player.speed.up = false; else player.speed.up = true;
} else player.speed.up = true;
}
if (keys[39]) {
if (player.position.real.x + player.proportion.head.width + margin >= x &&
player.position.real.x - margin <= x + player.speed.normal) {
if (
player.position.real.y >= y &&
player.position.real.y <= y + height ||
player.position.real.y + player.proportion.height >= y &&
player.position.real.y + player.proportion.height <= y + height ||
player.position.real.y <= y &&
player.position.real.y + player.proportion.height >= y + height
) player.speed.right = false; else player.speed.right = true;
} else player.speed.right = true;
}
if (keys[40]) {
if (player.position.real.y + player.proportion.head.height + margin >= y &&
player.position.real.y - margin <= y + player.speed.normal) {
if (
player.position.real.x >= x &&
player.position.real.x <= x + width ||
player.position.real.x + player.proportion.height >= x &&
player.position.real.x + player.proportion.height <= x + width ||
player.position.real.x <= x &&
player.position.real.x + player.proportion.height >= x + width
) player.speed.down = false; else player.speed.down = true;
} else player.speed.down = true;
}
}
function update() {
if (keys[38] && !keys[37] && !keys[39]) {
if (player.speed.up) player.position.y += player.speed.normal;
}
if (keys[40] && !keys[37] && !keys[39]) {
if (player.speed.down) player.position.y -= player.speed.normal;
}
if (keys[37] && !keys[38] && !keys[40]) {
if (player.speed.left) player.position.x += player.speed.normal;
}
if (keys[39] && !keys[38] && !keys[40]) {
if (player.speed.right) player.position.x -= player.speed.normal;
}
if (keys[38] && keys[37]) {
if (player.speed.up) player.position.y += player.speed.diagonal;
if (player.speed.left) player.position.x += player.speed.diagonal;
}
if (keys[38] && keys[39]) {
if (player.speed.up) player.position.y += player.speed.diagonal;
if (player.speed.right) player.position.x -= player.speed.diagonal;
}
if (keys[40] && keys[37]) {
if (player.speed.down) player.position.y -= player.speed.diagonal;
if (player.speed.left) player.position.x += player.speed.diagonal;
}
if (keys[40] && keys[39]) {
if (player.speed.down) player.position.y -= player.speed.diagonal;
if (player.speed.right) player.position.x -= player.speed.diagonal;
}
}
player.position.init()
class solid {
type;
x;
y;
width;
height;
constructor(type, x, y, width, height) {
this.type = type;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
}
const objects = {
barils: [new solid("baril", 100, 300, 60, 60), new solid("baril", 800, 600, 60, 60)]
}
console.log(objects)
function draw() {
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillStyle = "black";
context.fillRect(0, 0, canvas.width, canvas.height);
context.fillStyle = "green";
context.fillRect(player.position.real.x, player.position.real.y, player.proportion.width, player.proportion.height);
objects.barils.forEach(element => {
context.fillStyle = "red";
context.fillRect(element.x - player.position.x, element.y - player.position.y, element.width, element.height)
createBlock(element.x - player.position.x, element.y - player.position.y, element.width, element.height)
});
}
function loop() {
update();
draw();
requestAnimationFrame(loop);
}
loop();
Pour attribuer un raccourci de clavier à une commande batch, vous pouvez suivre les étapes suivantes :
1. Créez votre fichier batch avec la commande que vous souhaitez exécuter. Notez bien le chemin du fichier.
2. Cliquez avec le bouton droit de la souris sur le fichier batch et sélectionnez "Créer un raccourci".
3. Cliquez avec le bouton droit de la souris sur le raccourci, puis sélectionnez "Propriétés".
4. Dans la boîte de dialogue Propriétés du raccourci, sélectionnez l'onglet "Raccourci".
5. Cliquez dans le champ "Raccourci clavier" pour le sélectionner.
6. Appuyez sur la combinaison de touches que vous souhaitez utiliser pour votre
const canvas = document.getElementById("canvas");
const context = canvas.getContext("2d");
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.width = document.body.clientWidth;
canvas.height = document.body.clientHeight + 4;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
var keys = {};
window.addEventListener("keydown", function (event) {
keys[event.keyCode] = true;
});
window.addEventListener("keyup", function (event) {
delete keys[event.keyCode];
});
var player = {
position: {
x: null,
y: null,
init() {
player.position.x = 0;
player.position.y = 0;
player.position.real.x = canvas.width / 2 - player.proportion.head.width / 2
player.position.real.y = canvas.height / 2 - player.proportion.head.height / 2
},
real: {
x: undefined,
y: undefined
}
},
proportion: {
width: 105,
height: 105,
head: {
width: 105,
height: 105
}
},
speed: {
normal: -4.5,
diagonal: -(4.5 / Math.sqrt(2)),
right: true,
left: true,
up: true,
down: true
}
}
function createBlock(x, y, width, height, margin = 10) {
if (keys[37]) {
if (player.position.real.x - margin <= x + width &&
player.position.real.x + player.proportion.head.width + margin >= x + width - player.speed.normal) {
if (
player.position.real.y >= y &&
player.position.real.y <= y + height ||
player.position.real.y + player.proportion.height >= y &&
player.position.real.y + player.proportion.height <= y + height ||
player.position.real.y <= y &&
player.position.real.y + player.proportion.height >= y + height
) player.speed.left = false; else player.speed.left = true;
} else player.speed.left = true;
}
if (keys[38]) {
if (player.position.real.y - margin <= y + height &&
player.position.real.y + player.proportion.head.height + margin >= y + height - player.speed.normal) {
if (
player.position.real.x >= x &&
player.position.real.x <= x + width ||
player.position.real.x + player.proportion.width >= x &&
player.position.real.x + player.proportion.width <= x + width ||
player.position.real.x <= x &&
player.position.real.x + player.proportion.width >= x + width
) player.speed.up = false; else player.speed.up = true;
} else player.speed.up = true;
}
if (keys[39]) {
if (player.position.real.x + player.proportion.head.width + margin >= x &&
player.position.real.x - margin <= x + player.speed.normal) {
if (
player.position.real.y >= y &&
player.position.real.y <= y + height ||
player.position.real.y + player.proportion.height >= y &&
player.position.real.y + player.proportion.height <= y + height ||
player.position.real.y <= y &&
player.position.real.y + player.proportion.height >= y + height
) player.speed.right = false; else player.speed.right = true;
} else player.speed.right = true;
}
if (keys[40]) {
if (player.position.real.y + player.proportion.head.height + margin >= y &&
player.position.real.y - margin <= y + player.speed.normal) {
if (
player.position.real.x >= x &&
player.position.real.x <= x + width ||
player.position.real.x + player.proportion.height >= x &&
player.position.real.x + player.proportion.height <= x + width ||
player.position.real.x <= x &&
player.position.real.x + player.proportion.height >= x + width
) player.speed.down = false; else player.speed.down = true;
} else player.speed.down = true;
}
}
function update() {
if (keys[38] && !keys[37] && !keys[39]) {
if (player.speed.up) player.position.y += player.speed.normal;
}
if (keys[40] && !keys[37] && !keys[39]) {
if (player.speed.down) player.position.y -= player.speed.normal;
}
if (keys[37] && !keys[38] && !keys[40]) {
if (player.speed.left) player.position.x += player.speed.normal;
}
if (keys[39] && !keys[38] && !keys[40]) {
if (player.speed.right) player.position.x -= player.speed.normal;
}
if (keys[38] && keys[37]) {
if (player.speed.up) player.position.y += player.speed.diagonal;
if (player.speed.left) player.position.x += player.speed.diagonal;
}
if (keys[38] && keys[39]) {
if (player.speed.up) player.position.y += player.speed.diagonal;
if (player.speed.right) player.position.x -= player.speed.diagonal;
}
if (keys[40] && keys[37]) {
if (player.speed.down) player.position.y -= player.speed.diagonal;
if (player.speed.left) player.position.x += player.speed.diagonal;
}
if (keys[40] && keys[39]) {
if (player.speed.down) player.position.y -= player.speed.diagonal;
if (player.speed.right) player.position.x -= player.speed.diagonal;
}
}
player.position.init()
class solid {
type;
x;
y;
width;
height;
constructor(type, x, y, width, height) {
this.type = type;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
}
const objects = {
barils: [new solid("baril", 100, 300, 60, 60), new solid("baril", 800, 600, 60, 60)]
}
console.log(objects)
function draw() {
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillStyle = "black";
context.fillRect(0, 0, canvas.width, canvas.height);
context.fillStyle = "green";
context.fillRect(player.position.real.x, player.position.real.y, player.proportion.width, player.proportion.height);
objects.barils.forEach(element => {
context.fillStyle = "red";
context.fillRect(element.x - player.position.x, element.y - player.position.y, element.width, element.height)
createBlock(element.x - player.position.x, element.y - player.position.y, element.width, element.height)
});
}
function loop() {
update();
draw();
requestAnimationFrame(loop);
}
loop();
tu fonctionnes?Pour attribuer un raccourci de clavier à une commande batch, vous pouvez suivre les étapes suivantes :
1. Créez votre fichier batch avec la commande que vous souhaitez exécuter. Notez bien le chemin du fichier.
2. Cliquez avec le bouton droit de la souris sur le fichier batch et sélectionnez "Créer un raccourci".
3. Cliquez avec le bouton droit de la souris sur le raccourci, puis sélectionnez "Propriétés".
4. Dans la boîte de dialogue Propriétés du raccourci, sélectionnez l'onglet "Raccourci".
5. Cliquez dans le champ "Raccourci clavier" pour le sélectionner.
6. Appuyez sur la combinaison de touches que vous souhaitez utiliser pour votre
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