var canvas = document.getElementById('screen1');
var ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.width = document.body.clientWidth;
canvas.height = document.body.clientHeight;
var keys = {};
var mouse = {
x: 0,
y: 0
};
var angle = 0;
window.addEventListener('mousemove', function (event) {
mouse.x = event.clientX;
mouse.y = event.clientY;
});
window.addEventListener('keydown', function (event) {
keys[event.keyCode] = true;
});
window.addEventListener('keyup', function (event) {
delete keys[event.keyCode];
});
var player = {
x: (canvas.width / 2),
y: (canvas.height / 2),
width: 41,
height: 97,
speed: 3,
speedDiag: 3 / Math.sqrt(2),
};
player.image = new Image();
player.image.src = "./img/cursor.png";
player.image.onload = function () {
loop();
};
player.shotLightImage = new Image();
player.shotLightImage.src = "./img/shotLight Img.png";
player.shotLightImage.onload = function () {
loop();
}
player.bulletImg = new Image();
player.bulletImg.src = "./img/bullet Img.png";
player.bulletImg.onload = function () {
loop();
}
function updateAngle() {
var dx = mouse.x - player.x;
var dy = mouse.y - player.y;
angle = Math.atan2(dy, dx);
}
function update() {
if (keys[38] && !keys[37] && !keys[39]) {
player.y -= player.speed;
}
if (keys[40] && !keys[37] && !keys[39]) {
player.y += player.speed;
}
if (keys[37] && !keys[38] && !keys[40]) {
player.x -= player.speed;
}
if (keys[39] && !keys[38] && !keys[40]) {
player.x += player.speed;
}
if (keys[38] && keys[37]) {
player.y -= player.speedDiag;
player.x -= player.speedDiag;
}
if (keys[38] && keys[39]) {
player.y -= player.speedDiag;
player.x += player.speedDiag;
}
if (keys[40] && keys[37]) {
player.y += player.speedDiag;
player.x -= player.speedDiag;
}
if (keys[40] && keys[39]) {
player.y += player.speedDiag;
player.x += player.speedDiag;
}
updateAngle();
}
var shotLightVisible = false;
var lastFireTime = 0;
var fireRate = 60;
var shootIntervalId;
var bulletPos = 0;
var bullet = false;
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.translate(player.x, player.y);
ctx.rotate(angle + Math.PI / 2);
ctx.drawImage(player.image, -player.width / 2, -player.height + 45 / 2, player.width, player.height);
if (shotLightVisible) {
ctx.drawImage(player.shotLightImage, (-player.width) + 65 / 2, (-player.height / 2) - 42, 20, 20);
bulletPos = 0;
bullet = true;
}
if (bullet) {
ctx.drawImage(player.bulletImg, (-player.width) + 85 / 2, (-player.height / 2) - 42 + bulletPos, 2, 34);
bulletPos -= 10;
if (bulletPos == -1000) {
bullet = false;
}
}
ctx.restore();
}
document.addEventListener("mousedown", function () {
var currentTime = Date.now();
var timeSinceLastFire = currentTime - lastFireTime;
if (timeSinceLastFire >= fireRate) {
// tirer
var AK47sound = new Audio("./sounds/AK-47.mp3");
AK47sound.play();
shotLightVisible = true;
setTimeout(function () {
shotLightVisible = false;
}, 50);
lastFireTime = currentTime;
}
clearInterval(shootIntervalId);
shootIntervalId = setInterval(function () {
var currentTime = Date.now();
var timeSinceLastFire = currentTime - lastFireTime;
if (timeSinceLastFire >= fireRate) {
// tirer
var AK47sound = new Audio("./sounds/AK-47.mp3");
AK47sound.play();
shotLightVisible = true;
setTimeout(function () {
shotLightVisible = false;
}, 50);
lastFireTime = currentTime;
}
}, fireRate);
});
document.addEventListener("mouseup", function () {
clearInterval(shootIntervalId);
});
function loop() {
update();
draw();
requestAnimationFrame(loop);
}